package unstudio.chinacraft.client.model.block;

import java.util.List;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelPotteryBase extends ModelBase {

    public List<ModelRenderer> models;

    public ModelPotteryBase() {
        textureWidth = 64;
        textureHeight = 64;
    }

    public void addModel(ModelRenderer model) {
        models.add(model);
    }

    @Override
    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
        super.render(entity, f, f1, f2, f3, f4, f5);
        setRotationAngles(f, f1, f2, f3, f4, f5, entity);
        for (ModelRenderer model : models)
            model.render(f5);
    }

    public void setRotation(ModelRenderer model, float x, float y, float z) {
        model.rotateAngleX = x;
        model.rotateAngleY = y;
        model.rotateAngleZ = z;
    }

    @Override
    public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e) {
        super.setRotationAngles(f, f1, f2, f3, f4, f5, e);
    }
}
